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Link Keller Gian Manuel Ramos Monserrate Josué Cardona

How to Argue with the Clinical Noobs: Dismantling the Myths of Video Game Addiction

A presentation by Josué Cardona M.S. , Link Keller MA in media psychology (they/them/she/her) and Gian Manuel Ramos Monserrate M.D. (he/him)

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About this Event

Three panelists from different theoretical backgrounds get together to discuss the potential formation of the "Internet Gaming Disorder" for the DSM and the recently formed "Gaming Disorder" in the ICD. The discussion will critically engage with disorder criteria and deconstruct it as well as discuss the social and clinical outcomes that may come about as a result of these criteria. The discussion will also address the differences between IGD/GD and substance/behavioral addictions from its epistemology to its biological framework. Finally the panelists will discuss how they engage with clients whose narratives coincide with IGD/GD criteria and talk about the transformative and uplifting aspects of gaming.

Learning Objectives

  1. Be able to define Internet Gaming Disorder
  2. Identify the DSM and ICD Criteria for IGD and GD.
  3. Discuss the social, behavioral, biological and philosophical groundwork for the establishment of IGD and GD as clinical diagnosis.
  4. Discuss the relationships (negative and positive) that people have with gaming and consolidate it with the ideas brought on by the previous two objectives.

References:

Alavi, S. S., Ferdosi, M., Jannatifard, F., Eslami, M., Alaghemandan, H., & Setare, M. (2012). Behavioral addiction versus substance addiction: Correspondence of psychiatric and psychological views. International Journal of Preventive Medicine, 3(4), 290–294.

André, F., Munck, I., Håkansson, A., & Claesdotter-Knutsson, E. (2022). Game Addiction Scale for Adolescents—Psychometric Analyses of Gaming Behavior, Gender Differences and ADHD. Frontiers in Psychiatry, 13(March), 1–11. https://doi.org/10.3389/fpsyt.2022.791254

Bergmark, K. H. (2018). Behavioral addictions-a social science perspective. General Internal Medicine and Clinical Innovations, 3(2), 1–5. https://doi.org/10.15761/gimci.1000159

Carbonell, X., & Panova, T. (2017). A critical consideration of social networking sites’ addiction potential. Addiction Research and Theory, 25(1), 48–57. https://doi.org/10.1080/16066359.2016.1197915

Colder Carras, M., Porter, A. M., Van Rooij, A. J., King, D., Lange, A., Carras, M., & Labrique, A. (2018). Gamers’ insights into the phenomenology of normal gaming and game “addiction”: A mixed methods study. Computers in Human Behavior, 79, 238–246. https://doi.org/10.1016/j.chb.2017.10.029

Gómez-Galán, J., Lázaro-Pérez, C., & Martínez-López, J. Á. (2021). Exploratory Study on Video Game Addiction of College Students in a Pandemic Scenario. Journal of New Approaches in Educational Research, 10(2), 330–346. https://doi.org/10.7821/naer.2021.7.750

Griffiths, M. D. (2017). Behavioural addiction and substance addiction should be defined by their similarities not their dissimilarities. Addiction, 112(10), 1718–1720. https://doi.org/10.1111/add.13828

Kardefelt-Winther, D. (2015). A critical account of DSM-5 criteria for internet gaming disorder. Addiction Research and Theory, 23(2), 93–98. https://doi.org/10.3109/16066359.2014.935350

Kardefelt-Winther, D., Heeren, A., Schimmenti, A., van Rooij, A., Maurage, P., Carras, M., … Billieux, J. (2017). How can we conceptualize behavioural addiction without pathologizing common behaviours? Addiction, 112(10), 1709–1715. https://doi.org/10.1111/add.13763

Kuusisto, K., Evilampi, S., Ekqvist, E., & Juhila, K. (2021). Discourses of behavioural addiction, normalisation and techniques of governmentality in inpatient substance abuse treatment. Nordic Social Work Research, 00(00), 1–14. https://doi.org/10.1080/2156857x.2021.1950038

Petry, J. (2021). A Critical Look at the Concept of Addiction in DSM-5 and ICD-11. American Journal of Psychiatry and Neuroscience, 9(1), 7. https://doi.org/10.11648/j.ajpn.20210901.12

Przybylski, A. K., Weinstein, N., & Murayama, K. (2017). Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon. American Journal of Psychiatry, 174(3), 230–236. https://doi.org/10.1176/appi.ajp.2016.16020224


Shafiee, S. A., Razaghi, E., & Vedadhir, A. A. (2019). Multi-level approach to theories of addiction: A critical review. Iranian Journal of Psychiatry and Behavioral Sciences, 13(2). https://doi.org/10.5812/ijpbs.88881

Silczuk, A. (2019). A critical review of the concepts of behavioral addictions ., (April).

Sixto-Costoya, A., Castelló-Cogollos, L., Aleixandre-Benavent, R., & Valderrama-Zurián, J. C. (2021). Global scientific production regarding behavioral addictions: An analysis of the literature from 1995 to 2019. Addictive Behaviors Reports, 14. https://doi.org/10.1016/j.abrep.2021.100371

Thege, B. K., Woodin, E. M., Hodgins, D. C., & Williams, R. J. (2015). Natural course of behavioral addictions: A 5-year longitudinal study. BMC Psychiatry, 15(1). https://doi.org/10.1186/s12888-015-0383-3

Van Rooij, A. J., & Prause, N. (2014). A critical review of “internet addiction” criteria with suggestions for the future. Journal of Behavioral Addictions, 3(4), 203–213. https://doi.org/10.1556/JBA.3.2014.4.1

April 21, 2023, 05:00 PM

Geek Out. Do Good.

05:00 PM - 06:30 PM

About The Presenters

Josué Cardona

Josué Cardona M.S.

Founder, Geek Therapy

Founder, Geek Therapy


Link Keller

Link Keller MA in media psychology (they/them/she/her)

Media Psychologist, Geek Therapy

Co-host of GTRadio, death positive gamer, and terminally online.


Gian Manuel Ramos Monserrate

Gian Manuel Ramos Monserrate M.D. (he/him)

Chief Medical Advisor, Geek Therapy

Medical Doctor, Psychiatry researcher, Working his way to a Psychiatry Residency, lover of all things Anime, Video Games and RPG, Co-Host of the "Here Comes a Thought" and "Otaku Ryoho" podcast.

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